We recommend using a per-user directory path location to store your Dev Drive to avoid any unintentional sharing. The default location is C:\, unless creating a Dev Drive using Dev Home, in which case the default location is %userprofile%\DevDrives. Location: Assign a directory path where the Dev Drive VHD will be located on your machine.Virtual hard disk name: Give a name to your VHD (Dev Drive).When choosing the Create new VHD option to set up a Dev Drive, you will then need to determine the following: * This option will only display if you have previously set up unallocated space in your storage. Unallocated space on disk - Use the unallocated space on an existing disk.Resize an existing volume - Create new unallocated space to build on.Create new VHD - Build volume on a new virtual hard disk.When the Start and Stop buttons appear enabled, press Start to run your code on device.Dev Drive is intended only for key developer scenarios and any custom settings will still be covered by Group Policy settings in Business or Enterprise work environments. You need to run Windows app player on another device (like another tablet or computer)Īfter installing GiderosPlayer to your device, open the player and enter the IP of your device (which will be shown in Gideros Player) Gideros Studio just won't connect, due to sandboxing nature of Windows Store apps. After that you can unzip WindowsPhone player and deploy it using Windows Phone Application Deployment and selecting giderosgame.WindowsPhone_yy.mm.dd.0_arm.appxbundle.ĭue to Microsoft limitations, you can't run Windows Store app player on the same device as your Gideros Studio are. It comes with Visual Studio (Windows Phone SDK 8.1 folder), connect your Windows Phone using a USB cable and click Register. Run the program "Windows Phone Developer Registration (8.1)". To install the Windows Phone player on a Windows Phone you must first unlock you Windows Phone. To run project on Android device you need to install the GiderosAndroidPlayer.apk (comes with the installation) on your device. You need to be an approved Apple Developer for iOS and need to install the XCode with iOS SDK. To run project on IOS device you need to build and install the GiderosiOSPlayer XCode project (GiderosiOSPlayer.zip) comes with the installation. Stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)Īfter pressing start, you’ll have a nice ball moving around and bouncing from Local ball = Bitmap.new(Texture.new("ball.png")) Select “Add Existing Files…” to add your image files to the project.Īnd then write the code below: local background = Bitmap.new(Texture.new("field.png")) Then, right click the project name at Library and Now let’s add some images to our asset library. Now you see the output of your project at the “Output” panel. Press start button (or select “Player→Start” from main menu) to run the project: Your code and assets and then run the project. This means “Gideros Studio” connects to “Gideros Player” and ready to upload Now select “Player→Start Local Player” to start Gideros Player.Īfter “Gideros Player” opens, the start and stop icons become enabled. In “Gideos Player” and print “Hello Ball” to the console. Now double-click a and write print("Hello Ball")Īt the first part of this tutorial, we just want to run our code Right click the project name at Library and select “Add New File…” to add Here is our development environment where you create/manage assets and run Then create a new project from “File→New Project” menu.
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